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Gamemaker palette swap
Gamemaker palette swap









Some fans of fighting games use the term to refer to characters that use the same animations and move sets, even if the characters look very different. Sometimes even bosses are simply re-textured and huge versions of weaker monsters. Palette Swap to the rescue! By changing the size and textures used on the same model, the designers can make many types of monsters from only a few basic meshes. Massively Multiplayer Online Roleplaying Games MMORPGs are often set in a very large world that must be populated by monsters. Not even modern games are entirely immune to this primarily 2D game pitfall, however.

gamemaker palette swap

However, this was not new to 3D: On the SNES, some RPGs were able to use the foreground and background layers to put something in front of the tiles, changing the appearance of the original monster "sprite", making this aversion Older Than They Think.

#Gamemaker palette swap code

Clever code can even allow you to use differently sized characters with the same animations. Because animation is no longer tied directly to models, it is much easier to create new models and textures for a character while still using the same animation set. In 3D game development, however, changing only the colors has mostly died off, but there are similar variations. (The most famous group of these are probably the Slimes, topped by the powerful Metal Slime, of Dragon Quest fame.)

gamemaker palette swap

Palette Swapping was used to create a large variety of different enemies, often using different colors for various power levels. In the 8- and 16-bit era RPGs, it was pervasive: because of console limitations, disk and screen space were serious concerns. In fighting games, this is commonly used to differentiate players using the same character, but it is also employed to create "new" characters. This is seen in some platformers, but it most often appears in Role-Playing Games and Fighting Games. One cost-effective method for increasing the variety of game characters is to reuse the same sprite, but using a different color palette.

gamemaker palette swap

In 2D game development, the creation of sprites is a labor-intensive task moreso if the sprites are animated.









Gamemaker palette swap